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OFFICIAL DOCUMENTS

BITE 2513 – GAME ENGINE DEVELOPMENT TEACHING PLAN v2.0

NOTES (2018 Version)
TBA

NOTES (2016 version)
Chapter 1 (Revamped Version) – 
Chapter 2 – Chapter 2 – Tools of the Trade
Chapter 3 – Chapter 3 – Fundamental of Software Engineering for Games
Chapter 4 – Chapter 4 – Math for Games
Chapter 5 – Chapter 5 – Engine Support Systems
– Read more from ( mem Cache coherence coherency Dynamic memory allocation and fragmentation)
Chapter 6 – Chapter 6 – The Game Loop and Real-Time Simulation
Chapter 7 – Chapter 7 – Human Interface Devices
Chapter 8 –  Chapter 8 – The Rendering Engine
Chapter 9 – Chapter 9 – Animation System
Read more from (Sporeanim-siggraph08)
Chapter 10 – Chapter 10 – Collision and Rigid Body Dynamics
Read more from ( BVH CSE169_17 David_Johnson EhmannLinIROS00 EhmannLinTR00 icollide Part6-CollisionDetection SIGGRAPH04_Ericson_the_GJK_algorithm vcollide)

 

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