Assalammualaikum dan Salam Sejahtera,

OFFICIAL DOCUMENTS 

001 – First Meeting of This Subject

Teaching Plan – BITE 2513 – GAME ENGINE DEVELOPMENT TEACHING PLAN Student Version

Teaching Implementation – Teaching Implementation v3

Carry Mark –

NOTES

Chapter 1 (Revamped Version) – Chapter 1 – Introduction v2
Chapter 2 – Chapter 2 – Tools of the Trade
Chapter 3 – Chapter 3 – Fundamental of Software Engineering for Games
Chapter 4 – Chapter 4 – Math for Games
Chapter 5 – Chapter 5 – Engine Support Systems
– Read more from ( mem Cache coherence coherency Dynamic memory allocation and fragmentation)
Chapter 6 – Chapter 6 – The Game Loop and Real-Time Simulation
Chapter 7 – Chapter 7 – Human Interface Devices
Chapter 8 –  Chapter 8 – The Rendering Engine
Chapter 9 – Chapter 9 – Animation System
Read more from (Sporeanim-siggraph08)
Chapter 10 – Chapter 10 – Collision and Rigid Body Dynamics
Read more from ( BVH CSE169_17 David_Johnson EhmannLinIROS00 EhmannLinTR00 icollide Part6-CollisionDetection SIGGRAPH04_Ericson_the_GJK_algorithm vcollide)

GAME ENGINE DOWNLOAD
GAME ENGINE – GODOT
GAME ENGINE – ORGE
GAME ENGINE – PANDA
GAME ENGINE – TORQUE

LAB

Lab Module 1 – Module Lab 1
Module 1 OpenGL library – Download Here

Lab Module 2 – Module Lab 2

Lab Module 3 – Module Lab 3

Lab Module 4 – Module Lab 4
Video Link to download – http://1drv.ms/1ucP2Hi

PROJECT/ASSIGNMENT

Project 1 – BITE 2513 – Project 1 Game Proposal
Project 2 – Game Engine Project 2

OTHER GOODIES/MATERIALS/LINKS

Official Form for BITE 2513

** Please fill in this form **
*** It is Compulsory for my class  ***

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