OFFICIAL DOCUMENTS

Teaching Plan – BITM3213 (KOMPUTER GRAFIK INTERAKTIF) – Teaching Plan v1

Teaching Implementation – 002 – (updated) Perancangan BITM3123

Carry Mark – Soon to be announced

NOTES (From Myself)
Chapter Introduction – CHAPTER 0 v1.0 CHAPTER 0 v1.0
Chapter 01 – CHAPTER 1 v1.0 / CHAPTER 1 v1.0
Chapter 02 – CHAPTER 2 v1.0 / CHAPTER 2 v1.0
Chapter 03 – CHAPTER 3 v1.0 / CHAPTER 3 v1.0
Chapter 05 – CHAPTER 5 v1.0 / CHAPTER 5 v1.0

NOTES (FROM INTERACTIVE COMPUTER GRAPHICS)

AngelCG42
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LAB

Lab 001 – 001 – lab session 1 v1.1 / 001 – lab session 1 v1.1
Lab 002 – 002 – lab session 2 v1.1 / 002 – lab session 2 v1.1
Lab 003 – 003 – lab session 3 v1.0 / 003 – lab session 3 v1.0
Lab 004 – 004 – lab session 4 v1.1 / 004 – lab session 4 v1.1
Lab 005 – 005 – lab session 5 v1.0 / 005 – lab session 5 v1.0
Lab 006 – 006 – lab session 6 v1.0 / 006 – lab session 6 v1.0
Lab 007 – 007 – lab session 7 v1.0 / 007 – lab session 7 v1.0
(Download Code: OBJECT WITH BOUNDING BOX (simple loaded)
LAB 007 – OPENGL 3DS LOADER (can only run in Visual Studio 2013 and below)
(Extra – SPACESIMULATOR 3DS – Tested in Visual C++ 2015)
Lab 008 – 008 – lab session 8 v1.0 / 008 – lab session 8 v1.0
(download code – 1) LAB 008 – Zipped File with A Raw File
(download code – 2) TerrainVersion2

Useful OPENGL library – glutcollection

*For lab 7, please be informed that there is no solid coding on how to properly load the 3DS file as other programmers custom made their code according to their needs.

Latest Codes (26 April 2016):Shapes2D
L
atest Codes (11th May 2016): Shapes2D_20160511

PROJECT/ASSIGNMENT

Project 1 – PROJECT 1 (Submit by 8th April 2016)
Project 2 – Project 2.1 (Submit by 1st/2nd June 2016)

TEAM WITH NAME

OTHER GOODIES/MATERIALS/LINKS

1. Each student fill in – DATA FORM
2. Each Group Leader fill in – GROUP FORM